BLIZZWAR

POWER-ACTION • NUMERICAL NS PLAYFIELD • 1977 GRAIN

Imagine-look in-engine • physics-precise drag/CFL • not a Clay proof

Worktree: blizzwar-power-action
GROK 4.7 as HERMES MultiPC Sync Master
Organigramm updated with superpower-agent
SCORE: 00000
POWER: 100%
ν / TURB: 42%
E: 0 · Ω: 0
WATCH: regular_so_far
IMAGINE STILL · CLIP LOOP BLOCKED (ZDR)
CONTROLS
WASD / Arrows — Move
MOUSE — Aim
CLICK / SPACE — Fire
Q — Vortex Shield (NS power)
E — Singularity Pull
R — NS Boost
Vorticity + viscosity + CFL-clamped dt. Flag numerical_ns_blowup if energy/enstrophy explode. Not a Clay proof.
XFREEZE INSPIRATION
High-fidelity cinematic power-action scenes with photo-real motion, lighting and fluid dynamics. This build brings that visual intensity into playable 3D.
Self-contained Three.js • NS fluid sim in shaders • MultiPC synced via GrokSyncMaster
rosary/superpower-agent • GROK 4.7